Anusha Soupen
Papakura High School
Our guest speaker for this term’s Secondary Connect was Anusha Soupen from Papakura High School, who shared the exciting work underway through her STEAM programme. By combining real-world data, engineering challenges, and multimodal learning resources such as flashcards, podcasts, videos, and AI tools, students are highly engaged in creative and authentic learning experiences. Thanks so much for taking the time to present, Anusha and sharing your slides.
The recording is below.
Meryn Penno and Kerry Boyde-Preece also shared some practical ideas for extending Create across the curriculum, including the use of infographics, graphic novels to explain science concepts, memes, and digital fact files to support creativity, communication, and deeper learning. These Cybersmart learning resources are available for you to repurpose for your classes.
Click the links below to access the templates.
In today’s world, when we ask students to show what they know, they can do so in a variety of ways. Many of the senior assessments, allow students to submit evidence in a variety of ways for example as a presentation, an infographic, a video, a voice recording, or even an animation. With so many diverse Create opportunities available, it’s worth asking: how often are we deliberately supporting students in class to be creative, so they have the digital competency to bring their ideas together using more visual modes? Click here to read the full article.
This Google Drawing resource can be adapted for any topic or subject area. A class set of student-created Fact Files would make a valuable addition to your learning resources.
Instead of teacher created Drag and Drop activities, Meryn suggested giving students the task of creating class resources to reinforce their learning. Click here for the template
This Google Slides resource provides a creative alternative to traditional slide presentations by supporting students to design their own simple mobile apps. Students can combine design thinking, creativity, and digital storytelling while developing interactive content for any learning area.